Space Frog Rig
Space toad rig in pose mode in Blender 2.9

Space toad rig in pose mode in Blender 2.9

Global controller to scale, rotate, and translate rig uniformly.

Global controller to scale, rotate, and translate rig uniformly.

IK controllers for arms and legs implemented.

IK controllers for arms and legs implemented.

Ankles and wrists also have individual controls.

Ankles and wrists also have individual controls.

Elbows and knees can be angled as needed.

Elbows and knees can be angled as needed.

The rig has individual eye controls and a controller for both eyes.

The rig has individual eye controls and a controller for both eyes.

Fingers have individual controllers, grouped finger controllers, and palm controllers.

Fingers have individual controllers, grouped finger controllers, and palm controllers.

Helmet has controller to put on/take off.

Helmet has controller to put on/take off.

Blender rig in edit view, showing all used joints in this rig.

Blender rig in edit view, showing all used joints in this rig.

Rig in object mode in Blender

Rig in object mode in Blender

Taking what I already knew about rigging in Maya, I wanted to challenge myself to create a complex rig using only Blender.
Arms and feet have IK functionality. Helmet, elbows, knees, eyeballs & fingers have their own controllers. Animator safe & controllers only allow movement in ways that do not break the rig.

Rig created by Sam De Lara
Model created by YuryTheCreator