Experienced senior technical artist living in Los Angeles, CA. I specialize in tools & pipeline, and have a lot of experience with real time assets & XR use cases. I'm trained in Maya, 3DS Max, Blender, Unity, & more. I am only exploring full-time roles at this time.
- Promoted from Technical Artist to Senior Technical Artist in Apr 2023.
- Created the first version control & asset management system for the design & interactive engineering teams in the US, saving 100+ hours of work.
- Worked with design and engineering teams to streamline the pipeline from Maya to our internal engine for TikTok Avatars by creating & supporting MEL, Bash, & Python tools.
- Frequently collaborated with producers, artists, and engineers to identify needs and develop actionable tasks & tools to support effect team benchmarks.
-As the first 3D artist hired for 3XR, was responsible for daily production of three 3D artist teams accounting for 20+ 3D artists, which included management of cross functional communication, quality review, and deployment activities.
-Developed & maintained scripted tools/work-flows, which expanded and enhanced 3D & AR development from Blender to the web, reducing manual work required for production from 20+ minutes at a time to seconds.
-Supported the deployment of 2,500+ real-time optimized 3D content for e-commerce in quick 2-4 week turnaround times with Blender, Photoshop, & Substance Painter, which generated over $100k in revenue.
-Was responsible for training 50+ 3D artists in new production techniques and ensured that on-boarding methods were scalable, documented, and compatible with all existing platforms for e-commerce.
-Launched photogrammetry & 3D solutions for upgrading the 3D asset creation process.
-Contracted to create and texture assets for ZED on a quick turnaround time
-Collaborated with the Art Director to create assets that were in line with the existing game look
-Worked directly with veterans of the game industry with a combined experience of 60+ years in industry
-Created 3D content to be used for first Augmented Reality initiatives for Major League Baseball & Boston Red Sox
-Corresponded directly with Major League Baseball to help bring 3D and 2D Augmented Reality content to execution
-Created 3D interactive content for social media that was used on multiple occasions by over 10,000 users
-Worked on creating custom digital stickers, trading cards, and animations for brands such as Garfield, Bojack Horseman, and Power Rangers
-Worked with the design team to brainstorm and execute concepts for various mediums of contemporary promotional branding
-Collaborated on creating custom emojis for Game Show Network television show Emogenius