Sam De Lara
Sam De Lara
Senior Technical Artist
Los Angeles, United States

About

Experienced senior technical artist living in Los Angeles, CA. I specialize in tools & pipeline, and have a lot of experience with real time assets & XR use cases. I'm trained in Maya, 3DS Max, Blender, Unity, & more. I am only exploring full-time roles at this time.

Resume PDF

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Skills

ToolingPhotogrammetry3D Animation3D ModelingHard Surface ModelingLow-poly ModelingProp ModelingRiggingTexturing

Software proficiency

Maya
Maya
ZBrush
ZBrush
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Unity
Unity
Unreal Engine
Unreal Engine
V-Ray
V-Ray
Arnold
Arnold
After Effects
After Effects
Photoshop
Photoshop
Illustrator
Illustrator
InDesign
InDesign
Premiere
Premiere

Experience

  • Senior Technical Artist at TikTok
    Culver City, United States of America
    October 2021 - Present

    - Promoted from Technical Artist to Senior Technical Artist in Apr 2023.

    - Created the first version control & asset management system for the design & interactive engineering teams in the US, saving 100+ hours of work.

    - Worked with design and engineering teams to streamline the pipeline from Maya to our internal engine for TikTok Avatars by creating & supporting MEL, Bash, & Python tools.

    - Frequently collaborated with producers, artists, and engineers to identify needs and develop actionable tasks & tools to support effect team benchmarks.

  • 3D Artist Lead at 3XR Inc.
    Wakefield, United States of America
    May 2019 - August 2021

    -As the first 3D artist hired for 3XR, was responsible for daily production of three 3D artist teams accounting for 20+ 3D artists, which included management of cross functional communication, quality review, and deployment activities.

    -Developed & maintained scripted tools/work-flows, which expanded and enhanced 3D & AR development from Blender to the web, reducing manual work required for production from 20+ minutes at a time to seconds.

    -Supported the deployment of 2,500+ real-time optimized 3D content for e-commerce in quick 2-4 week turnaround times with Blender, Photoshop, & Substance Painter, which generated over $100k in revenue.

    -Was responsible for training 50+ 3D artists in new production techniques and ensured that on-boarding methods were scalable, documented, and compatible with all existing platforms for e-commerce.

    -Launched photogrammetry & 3D solutions for upgrading the 3D asset creation process.

  • 3D Artist at Eagre Games
    Ellsworth, United States of America
    January 2019 - February 2019

    -Contracted to create and texture assets for ZED on a quick turnaround time

    -Collaborated with the Art Director to create assets that were in line with the existing game look

    -Worked directly with veterans of the game industry with a combined experience of 60+ years in industry

  • Multimedia Generalist at Boston Red Sox
    Boston, United States of America
    January 2017 - October 2017

    -Created 3D content to be used for first Augmented Reality initiatives for Major League Baseball & Boston Red Sox

    -Corresponded directly with Major League Baseball to help bring 3D and 2D Augmented Reality content to execution

    -Created 3D interactive content for social media that was used on multiple occasions by over 10,000 users

  • Animator & Designer at Bare Tree Media
    Boston , United States of America
    January 2017 - October 2017

    -Worked on creating custom digital stickers, trading cards, and animations for brands such as Garfield, Bojack Horseman, and Power Rangers

    -Worked with the design team to brainstorm and execute concepts for various mediums of contemporary promotional branding

    -Collaborated on creating custom emojis for Game Show Network television show Emogenius

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