Sam De Lara
Sam De Lara
3D Generalist & Technical Artist
Los Angeles, United States

About

Experienced 3D generalist & technical artist living in Boston, MA. I specialize in real time assets and love XR use cases! I'm trained in Maya, 3DS Max, Blender, Unity, & more. I am available for part time and contract work.

Resume PDF

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Skills

3D Animation3D ModelingHard Surface ModelingLow-poly ModelingProp ModelingRiggingTexturingPhotogrammetry

Software proficiency

Maya
Maya
ZBrush
ZBrush
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Unity
Unity
Unreal Engine
Unreal Engine
V-Ray
V-Ray
Arnold
Arnold
After Effects
After Effects
Photoshop
Photoshop
Illustrator
Illustrator
InDesign
InDesign
Premiere
Premiere

Reel

Experience

  • Technical Artist at TikTok
    Culver City, United States of America
    October 2021 - Present

  • 3D Artist Lead at 3XR Inc.
    Wakefield, United States of America
    May 2019 - August 2021

    -As the first 3D artist hired for 3XR, was responsible for daily production of three 3D artist

    teams accounting for 20+ 3D artists, which included management of cross functional

    communication, quality review, and deployment activities.

    -Developed & maintained scripted tools/work-flows, which expanded and enhanced 3D

    & AR development from Blender to the web, reducing manual work required for

    production from 20+ minutes at a time to seconds.

    -Supported the deployment of 2,500+ real-time optimized 3D content for e-commerce

    in quick 2-4 week turnaround times with Blender, Photoshop, & Substance Painter,

    which generated over $100k in revenue.

    -Was responsible for training 50+ 3D artists in new production techniques and ensured

    that on-boarding methods were scalable, documented, and compatible with all

    existing platforms for e-commerce.

    -Launched photogrammetry & 3D solutions for upgrading the 3D asset creation process.

  • 3D Artist at Eagre Games
    Ellsworth, United States of America
    January 2019 - February 2019

    -Contracted to create and texture assets for ZED on a quick turnaround time

    -Collaborated with the Art Director to create assets that were in line with the existing game look

    -Worked directly with veterans of the game industry with a combined experience of 60+ years in industry

  • Multimedia Generalist at Boston Red Sox
    Boston, United States of America
    January 2017 - October 2017

    -Created 3D content to be used for first Augmented Reality initiatives for Major League Baseball & Boston Red Sox

    -Corresponded directly with Major League Baseball to help bring 3D and 2D Augmented Reality content to execution

    -Created 3D interactive content for social media that was used on multiple occasions by over 10,000 users

  • Animator & Designer at Bare Tree Media
    Boston , United States of America
    January 2017 - October 2017

    -Worked on creating custom digital stickers, trading cards, and animations for brands such as Garfield, Bojack Horseman, and Power Rangers

    -Worked with the design team to brainstorm and execute concepts for various mediums of contemporary promotional branding

    -Collaborated on creating custom emojis for Game Show Network television show Emogenius