Model was created from scratch. Modeled in Blender and textured in Substance Painter. 40.3K total triangles.
These are highlighted real-time models throughout my time at 3XR. Models shown were created by me using a mix of Substance Painter, Blender, and Photoshop. I used a a variety of techniques including hard surface modeling, sculpting, retopology, and texture painting. At 3XR, I created and helped to ship hundreds of real-time assets to our clients.