Model was created from scratch. Modeling in Blender and texturing in Substance Painter.
Geometry was scanned using a DSLR, put through Meshroom for Photogrammetry, then cleaned up using Blender.
Model was created from scratch. Modeling and texturing done in Blender.
Highlighted public models throughout my time at 3XR. Models were created using a mix of Meshroom, Substance Painter, and Blender.